

Problem is, I also don't know SketchUp (and that will never change). Some files will be without fault, some with a bit of disturbed geometry (or missing polys), some utter garbage. Most of the time it was a problem of the exporter, not the target app. In my experience collada (.dae) was always a hit-and-miss format. If you'd like to comment on any of the above from the perspective of your Cheetah experience, please do! Ideally I'd like to create the scenes and animate the characters all in one software. Maybe I can learn to fix this, or maybe this is barking up the wrong tree. Didn't surprise me too much, as my experience is that trying to move any 3D model from one system to another very often results in FUBAR.

It does import, but pretty much looks like crap. I was able to import one of my SketchUp models in to Cheetah. I'm so glad I "just said no" to Blender, as Cheetah looks so much easier. I'm starting to get the hang of basic character animation in Cheetah, and that's going to be really fun. I was interested to see if I could combine SketchUp models and character animation in Cheetah. Here's a video to illustrate, and thread to explain. So I've been experimenting with a multi-software workflow which can get animated MakeHuman characters in to SketchUp scenes. Correction, animating the camera in SketchUp is very easy and can create some great shots, but animating objects within scenes is pretty limited. Some degree of animation is possible within SketchUp, but it's pretty primitive all in all as SketchUp was never designed to be an animation platform.
#Cheetah3d makehuman free#
They have a huge 3D Warehouse filled with free models you can just drop in to your own SketchUp scene. I'm really enjoying creating scenes in SketchUp, even the free version is beyond awesome. My interest is in creating scenes, and populating them with animated characters. I'm especially interested to know if you import SketchUp models in to Cheetah.
